If you want to make sure people can only interact with the game, the host can also use Approved apps in Parsec's 'Settings' > 'Approved apps' tab, which will freeze the whole screen and prevent the guest's controller, keyboard and mouse from working whenever the host isn't in a game that has been approved.Īlso keep in mind that the host can kick everyone from the stream at any time if needed by pressing Ctrl+F3. If guests need additional permissions, the person hosting the game needs to manually give keyboard and mouse permissions by clicking the profile picture of a guest at the bottom of Parsec. Click 'Connect' on your host computer in the Parsec app on your client computer.īy default, guests only have controller permissions, while the owner has full permissions. Join yourself: Login to both the host and client computers with your credentials.Please note you'll need to accept the connection request to begin the session. People can paste this link in the bottom-right section in Parsec to join. Get a quick link: Click the Share button in the host computer to get a link you can share around.People can join someone that is willing to host by clicking 'Connect' in the Computers tab Play with friends: Add friends using the friends icon in the sidebar.Once people join, start up a game and play! If you're not joining a computer you own, you will need to approve people's connections on the host from the Parsec app, or by pressing Ctrl+F1. You can remotely connect to your computer, or let friends join to play split-screen games with a controller, and manually give some people access to keyboard and mouse if you wish. This mode shares the whole desktop and is a very reliable way of playing games or doing generally anything in low latency, with a controller, mouse or keyboard. This guide goes over how you can get started with our low latency game streaming tech, whether you want to play with friends or connect to your own machines remotely. Since then, it has been our obsession to perfect peer-to-peer, low latency game streaming over a wide area network. As high performance, low cost video processing chips were introduced, it became clear that delivering video over the internet at extremely low latencies was possible.
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