![]() ![]() Necromancy in early levels is also powerful. If you are a veteran at the game it should be easy enough to unlock 3 SP. You can craft it as soon as you reach Act 2. ![]() I did solo Glass Cannon run with it, and no it was not the summoner build you see in guide section.īlood Storm alone is enough to kill everything on screen. Yes, Necromancy just on it's own is very good. Again though, I don't really know too well as I haven't built it before. Pretty much any build can get you through the game once you've beaten it and know a lot more about the mechanics, but for your first time, I dunno how good an idea it'd be. I just don't see it synergizing too well. Maybe someone has done a build like this and made it work well. And at that point, you'd be building a magic dealer who wouldn't benefit much from a melee weapon. Some of its cross class abilities are good too, like corpse explosion, but those require points in other magics like pyro. I find it works better for all the other abilities, things like death resist and shackles of pain. Necro really only has a few damage abilities, not enough to really want to build around if you ask me. I haven't done a build exactly like that, only one that stacked STR instead and used necro on the side for its passive life steal and all the abilities that don't actually deal damage. Warfare skills will switch to the element damage of the staff and convert the abilities to being buffed by INT, but again, that wouldn't synergize too well with the Physical from Necro. ![]() You could potentially run a staff, which is essentially a melee weapon that deals magic damage instead of physical, but then you'd be dealing both types of damage and not be effective at focusing anything. However, INT would only buff the Necro skills that deal damage and there aren't too many, especially early on. Warfare buffs all physical damage, so Necro skills are affected by it. I wouldn't say it is a bad idea, but I dunno just how well it'd work. ![]()
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